tagged: #important

solar-citrus:

I’ve received a lot of letters from artists asking to check out their artwork and their blog, and I’ve noticed that a lot of them openly write unhealthy amounts of negative comments about their artwork, it was super depressing, honestly.  :(
Confidence plays a very very important role as an artist, it’s what helps us learn and grow without the constant feeling of doubt and jealousy!  You are a unique individual who must go down your own unique path, and as scary as it sounds, you can’t rely on others to hold your hand all the way through.  You are the only one who can get yourself to where you need to go, and beating up your artwork is not the way!  Trust yourself and your abilities to make a change, and you can do anything!!

Love your art, love yourself!

burrittoepicness:

winded-wolf:

burrittoepicness:

winded-wolf:

my one complaint about Shadow’s leaked Boom design is that they covered the chest fur

how dare you SEGA

Where’s the leaked design?

hmm let me correct myself

after further inspection, it seems that i was a little hasty, since Shadow’s involvement…

Those are fan renders I think

yeah the sources lead me to think as much ^^;
sorry for the false alarm 

burrittoepicness:

winded-wolf:

my one complaint about Shadow’s leaked Boom design is that they covered the chest fur

how dare you SEGA

Where’s the leaked design?

hmm let me correct myself

after further inspection, it seems that i was a little hasty, since Shadow’s involvement in the Boom universe is still a rumor, though there is apparently some talk of a source confirming it. personally, i’m just going to  wait until i see a more official announcement or screenshot of Shadow until i jump to conclusions again.

anyways, if you just google search “shadow sonic boom,” there’s only a few examples of the design i found the other day (it seems that some pictures were taken down???). the version i saw basically just sonic’s design but the scarf is red and he has athletic tape in other places. 

shadow01mine said: Hey how about Shadow #72

Some doofus tripped the alarm so Shadow’s stuck with sneaking around the guards XD  I felt like I needed to give some context 

chocolatula:

petitecreme:

emillu:

NEW PALLETS!!!!!! Pleeaaassse send a number and character if your interested! I’m super excited about all these new colors! Ive gone through all the other ones on the last pallet! So send them if you like!!! I love doing this to show my appreciation for and thank all of my awesome followers!!! And its a good distraction and project for me right now. 

Thank you guys! I LOVE YOU

GO AHEAD AND SEND THEM!

I really want to try this!

ok send me one too that’d be really cool but i’ll only get to it whenever i’m free!! ;u; thank you <3

(Source: fallenzephyrart)

tagged: #there ya go #ref #reblog

red-ysetgo:

You guys asked for it, so here it is!

This tutorial covers how I draw Sonic’s facial features. More will be up and coming in the future! 

This tutorial shows how to draw a basic starting guideline, his muzzle, eyes, ears and nose.

tagged: #hell yea #reblog
People who reblog this before July 10th will receive a Pokemon egg!!

dark-paradisox:

You don’t have to be a Pokemon roleplay blog, or a Pokemon blog to participate in this~ 

Example:

Here’s your Pokemon egg! Take good care of it until it hatches!”

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*next day* “Oh look! Your egg is about to hatch!”

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"It hatched into…"

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"…an Aron! Congratulations!"

This is just an example - you might get a legendary pokemon! 😊

tagged: #reference #ref
Tutorial: Expressions~

the-orator:

First off, I gotta start off with the typical Disclaimer.

*ahem*

This is a tutorial based off of MY knowledge and MY experience. My advice is just that, advice, and is not is anyway, shape or form, absolute. I am still learning and do not consider myself a professional or expert. Look at other sources, look at other materials, expand your inspiration, don’t just look at this tutorial and call it good. And most importantly have fun~

Alright, with that out of the way, before I can get to the actual expressions, we need to discuss an important concept known as “Squash and Stretch.” You’ve probably heard of it before. Squash and Stretch was a method that was invented (I use this term a bit loosely) by Freddie Moore, a Disney animator from the 1930s to 1940s. He was the animator for the Dwarves in Snow White and he gave these characters a spongy flexibility that made them feel more real and gave pliability to the face that made them come more alive.

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Even outside the world of animation, Squash and Stretch is essential and you’re going to squeeze much more life out of your characters if you understand and are willing to push the weight and flexibility of their faces. This also doesn’t only apply to cartoons, look in the mirror and make funny faces and strange expressions and you’ll notice how squishy your face is.

The next concept to be aware of is the Acting Elements of the Face. This is a concept I never really thought about until I read Tom Bancroft’s Character Mentor, a book I have recommended many times. The Acting Elements are the basics of character expression and focuses on breaking down the elements of the face in order of importance to properly communicate an expression to the audience.  These are not set in stone and a lot of times their order can be switched around depending on the expression. This is the default order Bancroft uses in his book:

1)      The eyes

2)      The eyebrows

3)      The mouth

4)      The neck

5)      The nose

I’m not going to go into much detail about this; otherwise this tutorial will run on forever, so DEFINITELY give Character Mentor a look for a better understanding.

Here are some expressions I whipped up, notice the different ways each of the above elements contributes to the overall expression. Try to identify which element is strongest in each one. Also notice how some elements repeat (such as the use of the eyebrows in the bottom two) but they’re still different expressions.

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I personally find that I always build from the eyes out when building an expression. Ever heard the phrase “The eyes are the windows to the soul?” well guess what? THE EYES ARE THE WINDOWS TO THE SOUL!  This is why people look away when their embarrassed, why their gaze shifts when they’re lying, why their eyes grow wide in awe.  It’s what makes a hero seem cold when they hold their gaze at the display of heartless behavior or gives a villain a moment of redemption when they turn away from a cruelty.

Part of the reason why Glen Keane’s characters are so incredible is the way he expresses a character through their eyes. He says “If you’re going to make a mistake, don’t make it in the eyes. Because everybody’s looking at the eyes.” He creates these characters that are filled with passion and before that passion translates into body language or into an expression, if bursts out through the eyes.

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Remember when I brought up that the order of the Acting Elements is flexible? As I said, I tend to start with the eyes when expressing and character but sometimes that just doesn’t “work” with the character. Take a look a Max, from Cats Don’t Dance (if you haven’t seen the film, I highly recommend it, even if just for the animation).  His face is almost ALWAYS in the same position, with the same expression, completely stiff. The only thing that moves is his mouth and it’s animated in a way that is both comical and intimidating! This is a common theme with his character, fluid motion against unmoving bulk.  It contrasts and guess what? Contrast creates interest! <——Remember this phrase, because it applies to everything!

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Next, pushing your expressions. Don’t be afraid to add that extra “umph” to a characters expression. Unless you’re animating, you don’t have the luxury of constant motion and steady frames, so make the most of a scene, make it clear to your audience what your character is feeling. Check out some of these simple examples below.

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Now some of you probably thought the first expression was better than the second. And you know, you may be right! Sometimes a subtler expression speaks volumes more than a more obvious one. It’s important, however, to understand to how to make the most use of your character’s face. But in the end it all boils down to the character. Which leads me to my final segment of this tutorial…

A character should express themselves through their emotions. Just like costumes, colors, body language, etc. expressions are ultimately a tool used describe a character, to visually tell a story about them.  When dealing with different characters, try to avoid “recycling” expressions, ESPECIALLY in the same scene/picture/moment. A good exercise is to draw two or three different characters with the same emotion but give them different expressions.

Or better yet, draw them reacting to the same situation.

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Your goal should be to make each expression true to the character. Their expressions should tell the audience something about them. The same way you might bold a word or phrase to emphasize its meaning, a character should express themselves in ways that emphasize who they are.